Behind the Scenes


Alpha Test




Modeling Update!


Several models are well on their way! Here is a sneak peek:




Concept Art


Player Character:





. . .


Challenges so far


Using both XNA and Silverlight: For a game on the Windows Mobile 7.x phone, XNA will need to be used for gameplay and Silverlight for menus. Making them work together with our limited knowledge will be difficult.
Restricting file content for Windows Phone: There are several restrictions and requirements for producing a game for a Windows phone. Chief among them, the game must be packaged in a small XAP project file for deployment. Meeting those requirements will take consideration.

Creating the assets: This game will require the use of 2D and 3D art assets, textures, animations, and sound effects. Can these elements be integrated with the file size restrictions?


Production Deadlines

Final Version of the Game Dec. 16th.




The following equipment will be required to run Airborne:

Laptop or computer running Windows 7 or a Windows Mobile Phone 6.5x or higher



Development Software:

Visual Studio 2010 Express
Windows Phone Emulator
XNA Game Studio 4.0
Microsoft Expression Blend for Windows Phone
.NET Framework 4

2D art: Adobe Photoshop and Illustrator
3D art: Autodesk Maya
Audio: GarageBand, Audacity